package values.skill
{
	import flash.events.IEventDispatcher;
	
	import values.avatar.IAvatarValue;
	
	public interface IAdditionalEffectValue extends IEventDispatcher
	{
		function init(owner:IAvatarValue , hitter:IAvatarValue , skillValue:SkillValue , baseDamageNum:Number = 0 , isKill:Boolean = false):void;
		
		function effect():void;
		
		function dispose():void;
	}
}